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Jul 2, 2026 · Studio

How we prototype in 6 weeks

The process we use to find out early whether an idea deserves to become a game.

Six weeks, one question, one playable build. If nobody wants a second run, the idea goes back in the drawer - and that is a good outcome.

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Sep 12, 2026 · Devlog

Neon Bay gets a weather system

Tropical storms now change routes, visibility and how rival gangs behave.

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Aug 28, 2026 · Studio

New member on the audio team

The soundtrack for the next project is already in production - and the analog synth arrived with it.

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Aug 5, 2026 · Event

Piphin at Gamescom Latam

Playable Neon Bay demo, dolphin stickers and a queue that went around the corridor.

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